Why we support GOW at IFB Gaming


If humans, communities or organisations don’t “mix” and “play” (integrate), then their ability to continue to learn in the future will evaporate and they risk being excluded.

Simple tips for parents/guardians of young gamers


The New York Times published a pretty bleak look at what quarantine-induced screen/gaming time is theoretically doing to kids in January of 2020. This is not a new topic or issue. Silent movies were said to provoke crime. Violent TV and, later, violent video games are said to cause violent crimes. War games have been said to cause mass shootings. In fairness,ContinueContinue reading “Simple tips for parents/guardians of young gamers”

IFB Gaming joins Future Dot Now Coalition


It delights me to announce that IFB Gaming has joined Future Dot Now Coalition. Building the digital and data provisions, accessibility and capabilities of BAME communities is key to our digital transformation. However, we do not always have to wait for the problem to escalate before we start any planning process. The pandemic has createdContinueContinue reading “IFB Gaming joins Future Dot Now Coalition”

Gamification and the many attempts to scale and define it


Sebastian Deterding defined gamification as ‘the use of game design elements in non-game contexts’. His definition is most widely used definition. It’s often recommended by professionals and scholars as it captures ambiguity and complexities. History of Gamification The use of game thinking has been around for as long as man was required to formulate plansContinueContinue reading “Gamification and the many attempts to scale and define it”

A tablet for Christmas: Yay or Nay?


Love it or hate it, a new tablet is on many people’s minds during these uncertain times. However, along with the purchase of a new tablet inevitably comes the guilt of giving your children more “screen time”. Now, before the guilt sets in let me clear up some of the misperceptions that many parents haveContinueContinue reading “A tablet for Christmas: Yay or Nay?”

Video games, gaming and the social and economic benefits of Esports


Is e-sports real sports? Can citizens’ benefit from e-sports? Can the economy benefit from e-sports?